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AION guide

Practical Tips on Abyss PVP

Seeing how Abyss will be opened up in CB4, and how the forums are lacking of any good and useful PVP guides right now, I figured I can list some general and practical tips on Abyss PVP for those who have no experience of it. These are good reference points to keep in mind in Abyss.

If I've missed anything, feel free to add more to the list.

(NOTE: the following tips are made with Lv 25 Abyss PVP in mind, as the level cap for CB3 will be 25)



- Essential, MUST HAVE items for Abyss PVP: HP pots, mana pots, resurrection stones, the yellow potion which cancells out any abnormal status (for example poison, sleep, bind, etc), flight scrolls to increase your flight time, and speed scrolls to increase your movement speed by 20%, useful to chase down running enemies or to escape.

- A tricky thing in Aion is that both HP and MP potions share the same cooldown. Don't forget that. This means you have to be more decisive about which potion to drink.

- A common mistake that many newbies (even high level ones) make is to drink HP potion only when their HP is low. The correct tactics is to drink potion as soon as the damage inflicted upon you is equilavent to what the potion can heal. For example if the HP potion can heal for 500 HP, drink it as soon as you have taken 450-500 damage. That way when the cooldown for the potion is over, you can drink another potion again to recover your HP.

- Watcing the skies on top of you is more important and practical than watching the ground around you in the Abyss. 90% of enemy faction's ambushes come from the skies.

- If you need to rest after a fight to recover your HP and MP, always rest on tree tops. Resting on the ground in Abyss makes you a sitting duck in a shooting gallery.

- For those hardcore PVPers, I recommend switching the key bindings of Q and E keyboard buttons from rotating camera to a skill.

- Templars, Clerics and Chanters may like to brag about their multi-tanking abilities, but in reality it's very difficult for any class to win in a 1 vs 2 situation: unless you have far better equips (both enemies have white equips while you have blue or higher) and 4+ higher levs.

- In 2 vs 2, 3 vs 3, 4 vs 4 and any small scale PVP confrontations, always have your group focus fire on one single enemy to take him out first. This is much more efficient than 1 on 1 duels and lead to victories much more often.

- In a large scale group PVP (6 vs 6 or more), forget about choosting which enemy to target, it's often too hectic and chaotic to make a good decision, and you will likely die before you can make up your mind. It's better to press TAB and attack the nearest enemy while you are still alive (this is especially true if you are a Sorc or Ranger, who have the lowest life expectancy in group PVP).

- Under normal circumstances, a single full HP character can never defeat 3 half HP enemies of similar levels.

- If enemies outnumber you 2 to 1 or higher, run while you still can.

- If you find yourself surrounded by enemies, running is impossible and death is certain, fly straight up vertically. Keep flying, don't ever look back, fly until your flight timer runs out and you fall to your death. Why? The point is that you commit suicide and prevent your enemies from killing you and earn Abyss points. If you are lucky, your enemies will sometimes also die with you as they try to chase you up in the sky but also have their flight timer depleted

- Use the movement bonuses, they really do work. Sorc, Spiritmaster, Ranger, Glad are recommended to move forward to get the damage bonus. Templar, Cleric and Chanter are suggested to move backwards for the defense bonus, while Assasin should move left and right for the evasion bonus. Of course, it also depends on what the particular situation requires.

- In 1 vs 1 against an Assasin, back yourself to a wall or any solid objects. Now he can't sneak behind you and attack you from behind.

- In mass PVP, most newbie Assasin players eagerly sacrifice their lives by sneaking into enemy formations and kill a single enemy player. Afterwards his fate is always inevitable death as he's now surrounded by enemies. However, an Assassin will be a lot more useful and valuable to the team by actually staying alive, detect enemy Assasins, attack enemies from the rear in a coordinated attack with the rest of the group, and chase down running enemies.

- Another terrain tip: all spells or long range attacks cannot go through a solid obstacle, this includes Chanters and Clerics' heals to their allies. Use this to your advantage.

- Spiritmasters are horrifyingly powerful on 1 vs 1 ground PVP, but take the fight to the skies and he's easy as cake, because his pets can't fly. As a side note: Spiritmasters don't make good group PVPers. Their mage cousins, Sorcs, are much better alternatives when it comes to mass PVP.

- The skies are Sorcs and Ragners' PVP domain. Unless you have far better equippments, most classes have little chance of beating them in aerial PVP.

- Clerics are the most difficult class to kill. Sometimes you should still attack one in group PVP, not to kill him, but to stop his heals to his party by interrupting his spell.

- In 1 vs 1, the best way to kill a Cleric is to grind his HP down to about 25-30%, then kill him with one single powerful attack (perferably DP skills). If the attack fails you will most likely lose the duel.

- In group PVP always leave Templar as the last target, he's simply not a threat with his low DPS. Even a Sorc which has the lowest HP amongst all classes can "tank" a Templar for 15 seconds or more. During this time your group should go for the "squishies" such as Sorcs and Rangers, second kill the Glad and Assasin, then take out the Cleric, and save the Templar for last.

 

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